3 paragraphs of randomness

Because of lack of creativity and effort tonight at 11:00pm, these three paragraphs will talk about my company's recent struggles, gains, and overall progress. In the past couple weeks, we have rebuilt our payments system to comply with Apple's app review guidelines.

Recently, Apple has been cracking down on app developers, such as ourselves at Studioso, that use payments systems other than the in-app API Apple provides. By default, Apple takes 30% of all subscription revenue from in-app purchases (IAP). Additionally, Apple forces companies to provide the same pricing across all platforms. Therefore, companies can not raise prices for Apple devices to counter the 30% loss of revenue.

Studioso was using Stripe, a 3rd party payment system to process in app payments. Apple then blocked all our future updates until we implemented in-app subscriptions. In 2 weeks, our team built in-app subscriptions for an two Android and iOS apps, a server to process payments from our website, and a new payments schedule to allow institutions to purchase with bulk pricing.

This was a critical step for our company, as payment processing is the key to monetizing our app. With over 160 institutional pre-orders, a payments system must support scale and be easy to integrate into a classroom.

Comments

  1. Wow, sounds like you have two busy weeks behind you. I am glad your company made it and was able to make the necessary changes to stay in business.

    -Patrick

    ReplyDelete
  2. Really cool to read about your company and awesome that you're doing this! I wish you the best of luck as you continue to try to grow it!

    -Christian

    ReplyDelete
  3. What an interesting information about the in-app purchases. As an iPhone user, I never knew about this!

    ReplyDelete

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